Work-in-Progress Review
with Kevin McCann
A structured review of something you haven't finished yet — level layouts, a design document, a systems breakdown, or a build in progress. Most of the work happens before we … Read more
Kevin McCann
30-Year Game Industry Veteran | Creative Director | AAA, Mobile, Indie & MMO at Independent Consultant
Scheduling conflict? No-show? Cancel session & get your money back instantly.
About this session
A structured review of something you haven't finished yet — level layouts, a design document, a systems breakdown, or a build in progress. Most of the work happens before we meet. I go through what you send, work out where the design is doing what you think it's doing and where it isn't, and build the analysis out properly. The session is where I walk you through it and we work the problems together.
The most useful thing you can do is tell me what you want feedback on. That might be a single thing — the pacing of one level, whether a progression reads clearly to a new player — or a few related things you've been going back and forth on. Either is fine. What makes the difference is specificity: "does this level teach the player what they need before the difficulty steps up" gets you a much sharper read than "what do you think." Send the material that bears on what you've named, and if it looks like more than we can do justice to in one session, I'll tell you before you book.
Afterwards you get a single reference document, usually a day or two later: the analysis, the annotated material, and a short record of what we decided at the top. Not a transcript — something you can build from.
Your mentor
I've spent three decades in the games industry shipping titles across nearly every platform and genre — from one of the first internet-based multiplayer games to NBA-licensed console titles to massively multiplayer online games. I've done it as a designer, a producer, a creative director, and as a founder who self-published the first PS3 game on the PlayStation Network.
Along the way I've built and mentored design teams, written hundreds of design specs, shipped fourteen titles, and navigated the full arc of this industry — from early online gaming through the mobile era and into live service. I've worked with major licensors (NBA, LucasArts), led F2P and LiveOps design, and run my own studio from scratch.
I mentor both hands-on — reviewing your actual design docs, specs, and prototypes — and strategically, helping you think through career moves, team dynamics, and how to grow into leadership. Whatever you're working through, I've probably been there.
What mentees say
“Overall, we have been very happy with Kevin's mentorship so far. First, Kevin has demonstrated a very high level of professionalism in both game design and game development. His advice is practical, well-structured, …”
Wesley
Standard Plan · 1 month
Frequently asked questions
What exactly is a session?
A session is a focused one-on-one call with your mentor. Use it to get feedback, work through a specific problem, review your work, or get unstuck. You reserve up to 1 hour of their time.
How do I pick a time?
After checkout you pick a slot from Kevin's live availability, and it's confirmed on the spot.
How does the session take place?
Sessions happen over video call. Your mentor shares the meeting link ahead of time, so all you need is a quiet spot and a stable connection.
Can I reschedule?
Yes, up to 24 hours before the session. Message your mentor and find a new time that works for both of you.
What if my mentor doesn't show up?
You're protected. If a mentor is a no-show, it takes one click to cancel and get your money back, no questions asked.
How do refunds work?
You pay securely by card at checkout. If the session can't go ahead, you can cancel and get your money back instantly from your dashboard.
Still have questions? Visit our Help Center.
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Scheduling conflict? No-show? Cancel session & get your money back instantly.