$350 / month
4 calls per month (60min/call)
Unlimited Q&A via chat
Expect responses in 24 hours or less
Hands-on support
I've spent my entire career in video game development.
My experience includes:
- leading the team behind a 3rd person action MOBA called Predecessor (https://www.predecessorgame.com/)
- leading the team at Ubisoft Sofia behind Assassin's Creed: Valhalla and its DLC - Dawn of Ragnarok
- further back I have worked with some of biggest game studios on AAA titles including PUBG, Minecraft, Guild Wars 2, Sea of Thieves among others
- helped shipped multiple smaller blockchain games
I've taken responsibilities for different aspects of product and team management:
- On the technical side - design and architecture, CI pipelines, automation & testing, code reviews
- On the organisational side - planning & roadmap, JIRA management
- On the people side - hiring people, performance evaluations, 1:1s. Keeping the team spirit high is the one I swear by is the most critical factor for success in any organisation.
I teach 3 of the introductory programming courses in the University of Sofia, Bulgaria, as well as a course I created on 'Game Engine Theory & Unreal Engine'. Slides for the latter in English are available online at http://nikoladimitroff.github.io/Game-Engine-Architecture/
I enjoy programming in general and I am happy to talk about all of its aspects.
5 out of 5 stars
I have been working with Nikola as a mentee in Unreal Engine 5 for about a year, and the experience has far exceeded my expectations. When we started, my knowledge came mostly from scattered YouTube tutorials. I originally wanted help implementing a handful of features for a passion project. Nikola delivered that and much more. His teaching style builds strong conceptual understanding, not just following his instructions for results. He consistently explains the why behind each decision, from gameplay architecture to blueprint organization and performance considerations. He emphasizes best practices, clean code, and thinking ahead about how future systems will interact with what we build today. That mindset changed how I approach problems. The biggest proof of his impact is what happened when I began adding features on my own. I realized I had the tools to design, troubleshoot, and ship functionality without hand holding or waiting for our next meeting. Nikola’s mentoring gave me confidence, a solid workflow, and habits that I need to scale. On top of that, he is reliable, patient, and clear in his communication. If you want to actually learn UE5, not just follow steps, I strongly recommend working with Nikola.
Standard Plan • 11 months
5 out of 5 stars
Nikola is a great experienced game developer, and he does the best job of sharing his vast knowledge with you. He can help you elevate your engineering and C++ skills and so much more. Being mentored by him is a great opportunity which i think you shouldn't miss.
Standard Plan • 1 year
5 out of 5 stars
Nikola's experience in game development is evident, and his attitude toward the mentorship program is truly commendable. He consistently demonstrates a genuine willingness to help others and provides thoughtful, effective guidance to support mentees in achieving their goals.
Lite Plan • 8 months
Mentees who work with a mentor for 3+ months reach their goals 2x faster than those going it alone. Long-term mentorship means fewer false starts, more focused sessions, and support that builds week after week.
97% satisfaction across all mentors
Personalized feedback and growth plans
Trusted by thousands of mentees
Nikola Dimitroff
Lead Gameplay Engineer at Ex-Ubisoft
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