Work Review with Robert
Product information
$119
Reviews
5.0 out of 5 stars
3 reviews
Location
🇺🇸Not sure about your newest design? Not sure if your code is as good as it can be? Portfolio site looking a bit, meh? In this session, a mentor will sit down with you, and … Learn more
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About this Session
Not sure about your newest design? Not sure if your code is as good as it can be? Portfolio site looking a bit, meh?
In this session, a mentor will sit down with you, and give you some inputs to make your work better, be it a code review, inputs on your design, or some inspiration for your project.
This is not a hands-on session! The mentor will not touch code or design your work for you. For something closer to that, book a consultation!
I graduated from Penn State University in 2007 with a B.S. in Software Engineering and a B.S. in Mathematics. I got my first job at Microsoft where I worked in both the Windows and Office orgs on low level graphics and rendering (a lot of C/C++ using and creating DirectX and Direct Composition APIs). After about 6 years, I decided I wanted to learn about the world outside of Microsoft, and I went to work at Google. There, I worked in Corporate Engineering (Mostly Java and GWT). I decided to go completely away from corporate high tech companies and worked at a small fintech company (mostly JavaScript / Angular and C# on the backend) but at the end of the day I realized I missed Seattle and Microsoft, so my wife and I decided to move back to Seattle. After evaluating my different offers I decided to join the Xbox org at Microsoft. In the next 5 years at Microsoft, I worked on low latency video streaming, computer vision and Machine Learning, and then decided to change tracks to management. I did some more exploring and realized I wanted to try out a medium size, close to start up but not quite startup company so I worked at Door Dash. But I then got a chance to work in Minecraft which I couldn’t pass up. I am currently work at Mojang Studios (Microsoft) on a platform team and specifically run the team that works on most of what you would consider the game engine for the bedrock (Non-Java Windows, Xbox, Mobile, PSX, Switch) edition(s) of Minecraft. At night and on weekends, I am a student at the University of Washington in their Technology Management MBA program where we focus on leadership, entrepreneurship, and business.
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