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Nikola Dimitroff

Lead Gameplay Developer 8 years in video game development
Bulgaria Active today Usually responds in half a day
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About

I've spent my entire career in video game development. Most recently worked at Ubisoft Sofia on Assassin's Creed: Valhalla and its 3rd DLC - Dawn of Ragnarok, but before that I have also worked with some of biggest game studios on AAA titles including PUBG, Minecraft, Guild Wars 2, Sea of Thieves among others.

Recently I've moved away from traditional game development and I'm now working on bringing the blockchain/crypto world and gaming closer.

In that time, I've led teams and (sub)products of various sizes and various people. I've taken responsibilities for different aspects of product and team management:
- On the technical side - design and architecture, CI pipelines, automation & testing, code reviews
- On the organizational side - planning & roadmap, JIRA management
- On the people side - performance evaluations, 1:1. Keeping the team spirit high is the one I swear by is the most critical factor for success in any organization.

I teach many of the introductory programming courses (Intro to Programming, OOP, Data structures) a course on "Design and Architecture of Game Engines and Unreal Engine" in the University of Sofia. Slides for the latter in English are available online at http://nikoladimitroff.github.io/Game-Engine-Architecture/

I enjoy programming in general and I am happy to talk about all of its aspects.



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